Captain it's Wednesday - Folge 118 - Happy GNU Year
Folge 118 des CIW Podcasts.
Ein Jahresrückblick mit Bewertungen und neuen Vorhersagen.


Folge 118 des CIW Podcasts.
Ein Jahresrückblick mit Bewertungen und neuen Vorhersagen.


Das Gentoo-Projekt hat einen Rückblick auf Zahlen und Ereignisse im abgelaufenen Jahr 2024 veröffentlicht.
Die neue Ausgabe 134.0 des Browsers Firefox unterstützt jetzt unter anderem unter Linux jetzt Touchpad-Haltegesten.
Bei der laufenden CES 2025 hat ein das Startup Mecha Systems Inc. einen Linux-Handheld namens Mecha Comet vorgestellt.
Budgie ist eine der wenigen Desktop-Umgebungen, die noch keine Veröffentlichung mit Wayland vorzeigen können. Das soll sich im Frühjahr mit Budgie 10.10 ändern.
SteamOS-Entwickler Valve hat auf der CES 2025 mit dem Lenovo Legion Go S das erste für Steam OS lizenzierte Handheld vorgestellt. Es soll im Frühjahr auf den Markt kommen.
The fourth round of Youth Hacking 4 Freedom (YH4F) is officially underway, with its opening event on 9 January. Sofía, one of the 2024 winners, gives us an insight into her project, how she came up with her idea, and her experience of the competition in general. Find out more! And do not forget to register for this edition!
A new edition of Youth Hacking 4 Freedom (YH4F) is starting this week with its opening event on Thursday 9 January. At this event, the YH4F organizers will explain how this competition works and will resolve your doubts so, if you still haven’t done it, register! This unique programming competition, organized by the Free Software Foundation Europe, encourages young Europeans to develop a personal technical project under one premise: whatever it is, it has to be Free Software. But it is more than just a contest: it's an opportunity for young talent to showcase their creativity, learn new skills, and contribute to their community.
We spoke with Sofía Aritz, one of last year's winners, who shared her journey from doubting to register to participate due to a lack of ideas to winning with her project Identity, a project she developed almost at the end of the programming phase. Identity is a general purpose memory storage app, but the data you store in Identity has an unlimited number of use cases such as medical ones, helping people suffering dementia, palliative care, depression, etc.
FSFE: Hi Sofía! First of all, congratulations on being one of the winners of the last round of YH4F! Could you please briefly introduce yourself and tell us what you like to do before we delve into your project?
Sofía: Thank you very much! My name is Sofía Aritz and I am 18 years old. I love reading and programming, these two have been my greatest passions for the last decade. Over the years, I’ve applied my computer knowledge in different areas: music, databases, data sovereignty...
FSFE: What was your first experience with programming and how did you start learning it? Was it with Free Software?
Sofía: My first experience with programming was at the age of five, when my uncle gave my mother a printed copy of the Python tutorial. The prospect of being able to control a computer was one of my biggest motivations for learning to program. I was able to learn Python thanks to both the tutorial and the fact that it is Free Software.
Register for Youth Hacking 4 Freedom 2025!
RegisterFSFE: How and why did you decide to join YH4F? What do you like the most about the contest?
Sofía: Although YH4F was exactly what I had been looking for years, I had doubts about joining it because at that time, I had no (good) ideas and I was in my last year of high school, so I was quite busy. But since it sounded really good [a programming contest for young people who could work on whatever they wanted!], I thought about it and finally joined at the end of February 2024. I was sure at the end, I was going to have an idea.
About what I like the most… It's hard to choose: the concept of YH4F, the groups meetings, my peers…
FSFE: So, when you joined, you didn’t have an idea. How did you come up with your final project, Identity?
Sofía: I didn't come up with the idea of Identity until the programming phase was almost over. My mother is a singing teacher, but she's done some medical work in the past. One of the things she researched was the relationship between dementia and music. Over the years, she has tried to look for things similar to Identity, but couldn't find any. Then one night, we started talking about the relationship between dementia and music, and the idea of Identity became a reality.
Since I didn’t have any meaningful ideas in mind when I joined, I started working on an application to help my school manage their computers, but similar Free Software projects already existed and the idea didn’t really appeal to me. I also had a couple of other ideas that I worked on for a very short time, but I can’t remember what they were.
In the beginning, Identity was going to be a music-centric app with integrations to platforms such as Libre.fm, Spotify… but after discussing possible use cases and who Identity could be useful to, we landed on the current concept of Identity. Together, my mother and I, we came up with the current idea of Identity.
FSFE: What motivates you to work on your project? How can Identity be useful for everyone?
Sofía: What motivates me the most is the fact that Identity can help millions of people, not just those with dementia, but everyone! That's why I'm currently working on the project.
Right now Identity is just a general purpose memory storage app, but the data you store in Identity has an unlimited number of use cases. What I'm currently researching is how memories can help people in different areas: dementia, palliative care, depression, etc.
On a technical level, I plan to implement a plug-in system that will allow anyone to use the data they store for specific purposes: from things like an "Identity Wrapped" to more medically focused use cases.
This is one of the open questions from my presentation during the award ceremony, and even though things are clearer now, it is not yet resolved, but I am working on it!
FSFE: What were the main problems or challenges that you encountered during the programming phase?
Sofía: I didn't face many technical challenges while working on the project. I used a tech stack that I was familiar with and didn't worry much about code quality and scalability. I had a huge time constraint and I decided to just build a proof of concept.
The biggest challenge was working on the project without having a clearly defined idea. I started coding while I was still discussing with my mother what Identity would become and what Identity would be used for.
FSFE: Did you work on your project alone or had any help by others? How did you learn so much about the needs of elderly people?
Sofía: I did all of the programming myself, but I got feedback and ideas from a dozen of people who were really invested in the idea of Identity. Without those people, especially my mother, Identity wouldn't be what it is today.
I did a lot of research into how the use of memories could benefit palliative care and dementia patients, but the cornerstone in the initial phases was my mother. She had already done research on these topics some years ago.
FSFE: How has participating in YH4F and working on your project affected you personally? What have you learned about yourself through this experience?
Sofía: Participating in YH4F has changed my life for the better. I've learned how to manage projects efficiently, how to work on a project whose requirements change constantly, how to give and receive constructive and actionable feedback…
I've always had loads of energy and motivation and, thanks to YH4F and my current internship at the FSFE, I can focus that energy and motivation on changing the world for the better.
FSFE: Do you think you will continue working on your project and what would be some next steps you would like to take? Are you planning to improve the documentation so that more people can reuse your projects?
Sofía: Of course! Right now I'm working with some doctors specialized in palliative care and with some experts on the field of data security to make sure that Identity is as secure and as useful as it needs to be.
I'm rewriting Identity with a focus on scalability, interoperability, security, and modularity, and one of the things I am focusing on is proper and useful documentation. In the future, Identity may have to interoperate with existing medical systems, so documentation is one of the most important aspects of the project.
FSFE: Is there any kind of advice that you would like to tell new Youth Hacking 4 Freedom participants?
Sofía: I have a huge list of advice I would give people participating in Youth Hacking 4 Freedom, but there is one that I would highlight: don't be afraid to submit unfinished projects!
Identity works, but there are many things that don't (e.g. the trustee system) and I thought about not submitting Identity to YH4F.
Thankfully my mother encouraged me to submit it and my life has completely changed for the better ever since!
FSFE: What are your future plans in the area of Free Software?
Sofía: I'll continue working on Identity and contributing to Free Software projects, as I've been doing for the last few months. But my focus has shifted. I have just started an internship at the FSFE, in which I will learn how to do public awareness and policy work to improve the state of Free Software in Europe!
FSFE: Thank you Sofía for your time and for sharing your thoughts and insights about Youth Hacking 4 Freedom. It is a pleasure to welcome you to the FSFE staff team! It is truly amazing to see what you have accomplished due to Youth Hacking 4 Freedom.
The 2025 edition of Youth Hacking 4 Freedom started on 1 January with its programming phase. On 9 January, the competition will officially kick off with an opening event in which participants will get all the information about the contest and will be able to solve all their questions. Moreover, the event will include former participants that will tell about their experience and will give some tips on how to find a project and making it a winner.
Late registration is possible but we recommend you to register as soon as possible to be able to meet other participants. Check out the YH4F website to find out all the details of this competition or feel free to reach out to the organisers via mail! Thanks to our donor Reinhard Wiesemann and our sponsor Proxmox Server Solutions GmbH for making this competition possible.
Kürzlich wurden zahlreiche Entwickler von Chrome-Erweiterungen Opfer eines Phishing-Angriffs.
Alte Klassiker spielbar machen: Mit dem GOG Preservation Program wird der Erhalt von Spielen aus vergangenen Jahrzehnten sichergestellt. Neben Windows sollen bald auch Linux-Nutzer von angepassten Versionen profitieren. Die Initiative vereint Technik und Nostalgie. Wie beeinflusst das Programm die Verfügbarkeit und Zugänglichkeit dieser Kulturgüter?
Der Beitrag GOG Preservation Program auch für Linux geplant erschien zuerst auf Linux Abos.
Linkwarden ist meine bevorzugte App zum Speichern von Links und Webseiten. Die neue Version Linkwarden 2.9 bietet automatisches Tagging mit lokaler KI sowie RSS-Feeds für gespeicherte Links.
Mit Hilfe von Augmented Reality (AR) lassen sich digitale Inhalte in die reale Umgebung einblenden.
Mit der FRITZ!Box 6860 5G bietet der Berliner Anbieter AVM eine Lösung für Mobilfunkinternet mit WLAN-Hotspot und Telefonie.
HDMI Forum Inc. hat bei der CES 2025 die Einführung der Version 2.2 der HDMI-Spezifikation angekündigt.
Diese Distribution möchte mit Geschwindigkeit und Sicherheit punkten. Ich habe sie installiert und für euch kurz getestet.


Wegen der Feiertage benötigte der neue Firefox zwei Wochen länger als gewöhnlich. Touchpad-Nutzer unter Linux können kinetisches Scrollen jetzt mit zwei Fingern stoppen. Zudem wird die HTML-Spezifikation genauer befolgt.
Während Slots oft mit Windows oder macOS in Verbindung gebracht werden, überzeugt Linux zunehmend als Gaming-Plattform. Dank HTML5 bieten viele Spiele eine erstklassige Performance ohne Installation. Spieler profitieren von Stabilität und Sicherheit. Welche Top-Slots setzen Maßstäbe auf Linux-Systemen?
Der Beitrag Die besten Casino-Slots für Linux: Diese Games lohnen sich wirklich erschien zuerst auf Linux Abos.
Unraid 7 steht unmittelbar vor der stabilen Freigabe. Neben signifikanten Verbesserungen der Oberfläche und der Navigation, bildet die Partnerschaft mit Tailscale das Glanzlicht der neuen Version.
Eine kurze Messung des Energieverbrauchs im Leerlauf sowie bei Videodekodierung.


Viele der Nutzenden im Fediverse haben ein großes Interesse daran, sich mit möglichst vielen Menschen auszutauschen und zu vernetzen.
Doch welche Möglichkeiten zur Zusammenarbeit gibt es für die Menschen hinter den Servern und wie gut werden diese genutzt?

